GEDU409 – Creative Project
Module code
GEDU409
Module title
Creative Project
Prescription
The aim of this module is to enable students to articulate values and aspirations for the creative industries and consider their choice of a pathway for further study. Students will undertake a single project that draws practical and contextual precedent from a creative industries domain.
Programmes
- EF1804
NZQA Level
Level 4
NZQA Credits
15
Delivery method
- Web-Enhanced
Learning hours
- Total learning hours
- 150
Resources required
- Learning Outcomes
- 1. Systematically generate, develop, and refine ideas in the making of creative works
2. Identify and use domain-specific codes and conventions relevant to a creative project
3. Describe and apply concepts of rangatiratanga and identity to a creative project
This module contributes to the achievement of the following Graduate Outcome(s):
- GO1: Locate, select and analyse relevant information from a variety of sources, and apply this information by working independently and collaboratively, on context-relevant tasks and problems.
- GO3: Evaluate the qualities, skills and strengths of their rangatiratanga and identify areas for further development in study/training and/or employment - Content
- Rangitiritanga- Identify own values, beliefs, knowledge, skills, capabilities and attributes in relation to a selected creative industries domain
Professional practice attributes; interpersonal skills, communication skills, planning, time management problem solving; decision-making, researching, professional and ethical behaviours
Creative Industries specific skills and knowledge
Project design - Assessment Criteria
- The portfolio is comprised of multiple components. To pass this module, students must attempt each component, meet all learning outcomes and achieve an overall pass grade of 50%.
- Teaching and Learning Strategy
- Conferencing with Foundation and subject specialists will form a core component of this module. Students will also gain knowledge, skills, capabilities and attitudes by participating in classroom and practical sessions that may include face to face tutor led targeted teaching sessions; online delivery and off campus learning; tutor demonstrations; collaborative group activities and discussions; student seminars and/or presentations; simulated activities and role plays; guest speakers; and practical workshops. All teaching and learning will be web-supported.
- Learning and Teaching Resource
- A full set of resources for this module will be on moodle, including course work and assessment materials, a list of recommended/required texts/library books, and web-based resources. Students will work in specialist teaching spaces with appropriate equipment where required. Students will also be encouraged to use the library and other resources that can be accessed at Wintec.