Hamilton City Information Session
Explore study options at our Hamilton City Campus available for Semester 1 2025! This whānau-friendly event is a great opportunity to ask any pātai (questions) you may have and get your enrolment sorted.
Students in the Bachelor of Design programme will develop their creativity, innovation, and design capabilities to find new ways to visually and strategically solve challenges for brands and organisations.
The degree has two different endorsements:
Students will add value to brands or organisations by creating artwork and graphic designs for digital media, magazines, brochures, advertising, packaging and products. They will learn:
Students will develop designs focusing on functional interior spaces and design fundamentals that span across both residential and commercial disciplines while learning the skills needed to thrive in the industry, including pitching to clients and overseeing a project from start to finish. They will learn:
Project zones
Project-based learning is at the heart of what students will do. Each term, students will do a bunch of structured learning with tutors, and in the last four weeks of the term, they will get to apply their knowledge to a project, we call this time ‘project zones’. The project zones also allow students to collaborate across the creative disciplines of media arts: music and performing arts, design (visual communication), and contemporary art.
Classrooms for creatives
Students will be with us Monday to Wednesday, spending most of their time in a design studio environment alongside their peers. This time is structured so students can find their rōpū (group) and build their creative network, replicating the environment they will work in post-study and allowing them the time and space to explore and make a mess. Students will also have 24-hour access to our studios and workshops, so they can work whenever inspiration hits.
Specialists and mentors
Students will get a backstage pass to our Ramp events, industry talks, gallery exhibitions, festival week, and performances. These enhance our teaching programme and provide conversations to
provoke challenge and inspire, which will fuel progress and connect students with experts that will help launch their creative career.
Internships and industry
By the time students reach the third year, they will be able to take their developing specialised skills, springboard off our connections and be ready to move into a robust internship programme that could take up the last six months of their final year with us. This sets students up with real on-the-job
experiences as they launch their creative career.
In the first year, students will take three core modules:
To complement, students will add two electives of their choice to broaden their creative toolkit, such as the fundamentals in graphic design, contemporary art, textile design or photography, with more options to choose from.
These electives will give students a secure grounding in technical, theoretical, and professional skills while also exposing them to broader ideas about the arts and the cultural world around them.
Note: No value in the pre/co-requisite columns means there are no pre/co-requisites for that module.
Craft and core modules:
Module code | Module title | Level | Credits | Pre-requisites | Co-requisites |
---|---|---|---|---|---|
DSGN510 | Design 510 | 5 | 30 | ||
DSGN520 | Design 520 | 5 | 30 | DSGN510 | |
DSGN610 | Design 610 | 6 | 30 | DSGN510 DSGN520 | |
DSGN620 | Design 620 | 6 | 30 | DSGN510 DSGN520 | |
DSGN710 | Design 710 | 7 | 30 | DSGN610 DSGN620 | |
DSGN720 | Design 720 | 7 | 15 | DSGN710 | |
CRIT501 | Critical Methods 1 | 5 | 15 | ||
CRIT601 | Critical Methods 2 | 6 | 15 | CRIT501 | |
PROF501 | Professional Practice 1 | 5 | 15 | ||
PROF601 | Professional Practice 2 | 6 | 15 | PROF501 | |
PROF702 | Professional Practice 3 | 7 | 15 | PROF601 |
Project modules:
Module code | Module title | Level | Credits | Pre-requisites | Co-requisites |
---|---|---|---|---|---|
CRTV701 | Research Methods | 7 | 15 | CRIT601 | |
CRTV702 | Freelance Project | 7 | 15 | COMM610 & 620 or DSGN610 & 620 or, CART610 & 620 or MAPA610 | |
CRTV703 | Capstone Project | 7 | 15 | COMM710, DSGN710, CART710 or MAPA710 | |
CRTV704 | Matauranga Toi - Art Education | 7 | 15 | COMM610 & 620 or DSGN610 & 620 or, CART610 & 620 or MAPA610 | |
CRTV705 | Creative Work Integrated Learning | 7 | 15 | PROF702 or equivalent | |
DFNZ701 | Design Factory Industry Project | 7 | 30 | 75 credits at level 6 or pre-requisites may be waived at the discretion of the relevant Head of School/Centre Director or designated authority |
The 30 credit module DFNZ701: Design Factory 1 can be offered as an option within any Wintec degree programme, wherever the degree programme structures allows such an option. Admission into the Design Factory module is on negotiation with the Centre Director or delegated authority and selection into the module is in line with the Design Factory process.
Elective modules:
Module code | Module title | Level | Credits | Pre-requisites | Co-requisites |
---|---|---|---|---|---|
DSGN502 | CMS Web Publishing | 5 | 15 | ||
DSGN503 | Graphic Design Fundamentals | 5 | 15 | ||
CRTV501 | Creative Special Topic 1 | 5 | 15 | ||
CRTV502 | Creative Special Topic 2 | 5 | 15 | ||
CRTV601 | Creative Special Topic 3 | 6 | 15 | 60 credits level 5 | |
CRTV602 | Creative Special Topic 4 | 6 | 15 | 60 credits level 5 | |
COMM502 | Storytelling, Myth & Ritual | 5 | 15 | ||
PRNT501 | Screen Printing | 5 | 15 | ||
MAPA502 | Sound Fundamentals | 5 | 15 | ||
MAPA503 | Lighting Fundamentals | 5 | 15 | ||
MAPA504 | Songwriting | 5 | 15 | ||
MAPA604 | Songwriting 2 | 6 | 15 | MAPA504 | |
MAPA505 | Intro to Ensemble Performance | 5 | 15 | ||
MAPA506 | Repertoire Studies 1 | 5 | 15 | ||
MAPA507 | Performance Studies 1 | 5 | 15 | ||
SCRN502 | Screen Fundamentals | 5 | 15 | ||
SCRN503 | Screen Technology One | 5 | 15 | ||
JOUR505 | Media Law and Context | 5 | 15 | ||
BMA0G210 | Illustration, Concept Media | 6 | 15 | DSGN510 or CART510 or DSGN503 or equivalent knowledge or skills | |
DSGN603 | Type Design | 6 | 15 | DSGN510 or DSGN503 or equivalent knowledge or skills | |
DSGN602 | Motion Graphics | 6 | 15 | DSGN510 or DSGN503 or equivalent knowledge or skills | |
PHOT501 | Photography Fundamentals | 5 | 15 | ||
PHOT502 | Photography Tech One | 5 | 15 | PHOT501 or equivalent knowledge or skills | |
PHOT503 | Darkroom Photography | 5 | 15 | ||
CART502 | Drawing Fundamentals | 5 | 15 | ||
CART503 | Painting Fundamentals | 5 | 15 | ||
MAPA606 | Repertoire Studies 2 | 6 | 15 | MAPA506 or equivalent proficiency | |
MAPA607 | Performance Studies 2 | 6 | 15 | MAPA507 or equivalent proficiency | |
CART602 | Eco Creative Practice | 6 | 15 | 60 credits level 5 including either CRIT501 or PROF501 | |
DFNZ601 | Design Thinking Launchpad | 6 | 15 | 60 credits at level 6 or equivalent | |
COMM602 | Feature Writing | 6 | 15 | ||
DSGN604 | Surface Design | 6 | 15 | DSGN503 or equivalent |
Or other modules and packages of learning as agreed to by the designated media arts staff.
In their third year of study, students can apply to study the 30 credit Design Factory NZ module. This experience teaches a range of problem-solving methodologies, which students will apply to a real-world challenge provided by an industry
partner. Students will work in a multi-disciplinary team alongside students from engineering, business, IT, sport and exercise science, media arts, and more.
Joining Design Factory NZ will provide students with the opportunity
to learn and work in new ways, prototype solutions to complex problems, and develop their soft skills of creativity, empathy and communication - all in high-demand for the workplace of the future.
Read more about Design Factory NZ here.
General academic admission
a) Candidates are required to have:
i. NCEA Level 3 comprised of 60 credits at NCEA Level 3 or above and 20 credits at NCEA Level 2 or above, including:
(1) 14 credits each at NCEA Level 3 in three approved subjects, including a Language Rich; and
(2) Literacy (10 credits at NCEA Level 2 or above made up of 5 credits each in reading and writing); and
(3) Numeracy (10 credits at NCEA Level 1 or above); or
ii. A relevant level 4 qualification; or
iii. Equivalent.
b) In exceptional cases, candidates with 60 credits at NCEA Level 2 across four subjects including 12 credits in a Language Rich subject, or equivalent, will be considered.
UE 2020
Applicants who achieved University Entrance through NCEA in 2020 will be assessed under separate NZQA entry requirements that take into account the impacts of COVID-19. Candidates are required to have:
Special admission
Domestic applicants aged 20 years or above who have not met the general admission or entry requirements for a programme but whose skills, education or work experience indicate that they have a reasonable chance of success may be eligible for special admission. Special admission will be granted at the discretion of the relevant Head of School/Centre Director or designated nominee. Such applicants may be required to successfully complete a foundation, bridging or tertiary introductory programme as a condition of entry into higher-level programmes.
Provisional entry
Domestic applicants aged under 20 years who have not met the general academic admission and entry criteria for a programme but who can demonstrate a reasonable chance of success through other educational attainment and/or work or life experience may be eligible for provisional entry at the discretion of the relevant Head of School/Centre Director or designated nominee. Provisional entry places restrictions on re-enrolment to be lifted if the applicant’s performance is deemed satisfactory by the relevant Head of School/Centre Director or designated nominee.
Selection criteria
a) Where there are more applicants than the number of places available, selection will be determined on the basis of the candidate’s application and submitted portfolio work.
b) An interview and written language test may also be required as part of the selection process.
English language requirements
a) Candidates who have English as a second language are required to have an International English Language Test System (IELTS) score of 6.0 with no individual band score lower than 5.5; or,
b) Equivalent.
Want to see full details of the entry criteria?
Don't meet the entry criteria?
To check what you need to gain direct entry to a course, review the entry criteria available on each programme page. These assist you in understanding what qualifications or experience are typically required to gain entry. You can contact our team at info@wintec.ac.nz or 0800 2 Wintec at any time for further guidance.
Are you ready for your first day of class? Check out your start date and where you need to be. You can also find useful information about studying at Wintec on our welcome page.
Semester 1 2025
Date: Monday 17 February 2025
Time: 10am-4pm
Venue: Events Room 1, City Campus
Returning students
Please check your timetable for your first class details.
The Wintec Prospectus (otherwise known as a course guide) outlines everything you need to know about Wintec. It contains information about the Wintec campuses, student life, and the programmes that are on offer.
Access your copy of the Wintec Prospectus
The Wintec Prospectus (course guide) is available by downloading the file - click on the document below to access the file. Alternatively, to request a copy via email or the post, please complete the form below.
If you have not received NCEA credits in arts or visual design, do not meet the entry criteria, or are applying as a mature student, you may need to submit a portfolio with annotation and visit us for an interview. You will be advised of this when you apply.
What does my portfolio need to contain?
A visual communication portfolio should include around 15 images of one of the following:
A spatial design portfolio should include around 15 images of one of the following:
Your portfolio can include mood boards, colour schemes, selections of finishes and furniture you propose, and room layout exploration using sketched floor plans or room perspectives either by hand or 3D generated models.
The portfolio of work should form a cohesive series. From this, we want to understand:
It is better to show us one or two complete work series rather than a sample of many different things.
These portfolio requirements fit nicely with the work you will have done if you studied at NCEA Level 2 or 3 in visual arts, technology or design, or visual communication subject at high school.
What do my annotations need to communicate?
Identify and discuss the successful aspects of your work, and describe where your ideas came from, what or who inspired or influenced them and how you developed them. You should also indicate how you could develop these ideas in future work. We are particularly interested in how you engage critically with wider visual culture and your understanding of where your work “fits” in the world's wide range of art and design practices. This could include a reference to art, architecture, movies, digital technologies, culture, or craft.
Portfolio examples:
Do you need help with your portfolio?
We are happy to help, please send us an email, and we will be in touch.
Leave your details here and we will come back to you:
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